Battlefield: Bad Company(2008)
Initially, DICE focused on the multiplayer aspect of the Battlefield series. After all, its dynamic online vehicle warfare is what made Battlefield unique in the first place. With the spinoff series Battlefield: Bad Company, DICE for the first time bolstered the massive multiplayer offering with a strong single player campaign. It is here that players made their first acquaintance with the charismatic and motley crew from B Company.
Building the new game engine Frostbite from the ground up, Battlefield: Bad Company featured the series’ trademark sandbox gameplay in a universe where almost everything is destructible. The ever-changing battlefield forced players, team mates and enemies to react accordingly and use destruction in a tactical manner.
Ready and eager to deliver Battlefield to an ever growing audience, this would be the last game in the series that was not developed as a true multi-platform release.