How data rules the world: Telemetry in Battlefield Heroes

2010-05-31 by Kristoffer Benjaminsson

Conference: STHLM Game Developer Forum

This talk presents the telemetry system used in Battlefield Heroes and how it helps the team make technical decisions in order to provide the best service possible. We will show real life examples of how telemetry helped improve matchmaking, reduce latency for players and help find false alarms from the cheat detection system. We will also discuss how telemetry can be used in development for catching bugs and support game designers in their work.