Mirrors Edge Level Design Challenges & Solutions

2010-08-23 by Elisabetta Silli

Conference: Game Developers Conference Europe 2010

Part designer, part producer, programmer and artist, what is it that makes a level designer effective? The short answer: knowing how to balance all of these roles to maximum effect. This session will examine situations from three AAA games, and the specific challenges they brought about and the solutions required to surmount them. Are level design approaches for radically different games inherently similar, or do accepted methods need to be drastically altered to fit the unique nature of the project? An examination of Alan Wake, Mirrors Edge, and Brink will help answer this question, and many others.