Motion Controllers for Game Consoles
2012-02-21 by Mattias Landerholm
The idea of this thesis is to explore the possibilities of the new video game devices PlayStation Move and Microsoft’s Kinect, further on the goal was to design and verify an interaction technique for each device, suitable for playing First-Person Shooter FPS games.
During early prototyping it showed that it was not possible to turn the Kinect into an effective FPS game controller; because of this the focus of the thesis was shifted to the PlayStation Move exclusively. An interaction technique taking into account how FPS games traditionally have been played was designed. This technique differs from what is here referred to as the point-andshoot technique which is often used in conjunction with motion controllers.
Performing tests on the implementation of the PlayStation Move on a total of fourteen persons showed that the suggested interaction technique seemed to have high performance and acceptance among the participants of the test. However more testing would be necessary to support the result.