Shadows Decals: D3D10 techniques from Frostbite

2010-02-10 by Daniel Johansson Johan Andersson

Conference: Game Developers Conference 2009

Double talk in the “Advanced Real-Time Rendering” course at GDC09 covering 2 DirectX 10 rendering techniques used in the Frostbite engine: Single-pass Stable Cascaded Bounding Box Shadow Maps and Geometry-shader based Decal Generation.